Think-Aloud Protocol
A usability testing method where participants verbalize their thoughts while interacting with a product.
A usability testing method where participants verbalize their thoughts while interacting with a product.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A testing phase where a product is released to a limited audience outside the development team to identify issues and gather feedback before the final release.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
Research conducted to assess the effectiveness, usability, and impact of a design or product.
The worth of something based on its ability to help achieve a desired end or goal.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
A cognitive bias where people wrongly believe they have direct insight into the origins of their mental states, while treating others' introspections as unreliable.