Hallway Testing
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
A cognitive bias where individuals overestimate their own abilities, qualities, or performance relative to others.
A behavior change method that encourages the adoption of small, easy-to-do habits that can lead to larger, sustainable behavior changes.
The technology of transmitting and understanding information through touch.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
UI patterns that excessively demand user attention, often interrupting the user experience.