10-Second Test
A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
The effort required for users to complete a task or interaction within a system.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
Reinforcement Learning from Human Feedback (RLHF) is a machine learning technique that uses human input to guide the training of AI models.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A cognitive bias where people rely too heavily on their own perspective and experiences when making decisions.
A theory in environmental psychology that suggests people prefer environments where they can see (prospect) without being seen (refuge).
The concept of providing flexible and adaptive user interactions based on user input and behavior.