Cognitive Walkthrough
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A concept that humans make decisions within the limits of their knowledge, cognitive capacity, and available time, leading to satisficing rather than optimal solutions.
A set of fundamental principles and guidelines that inform and shape user research practices.
A logical fallacy where anecdotal evidence is used to make a broad generalization.
The path or sequence of actions users follow based on information scent to find their desired information.
The process by which a measure or metric comes to replace the underlying objective it is intended to represent, leading to distorted decision-making.
The cognitive bias where people treat a set of items as more significant when they are perceived as a cohesive group.
The study of social relationships, structures, and processes.
Internet of Things (IoT) refers to a network of interconnected physical devices embedded with electronics, software, sensors, and network connectivity, enabling them to collect and exchange data.