Touch Target
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
Situation-Complication-Resolution (SCR) is a communication and problem-solving framework used to structure information clearly and logically.
A dynamic aspect ratio that adjusts based on the container or screen size.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A dark pattern where users are tricked into confirming a subscription through misleading language or design.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
The belief in one's ability to create change through creativity, often leading to more innovative and effective problem-solving.
The process of applying a consistent style, motif, or brand identity across a piece of work, design, or user experience to create coherence and enhance the overall aesthetic.
The use of parallel structures in writing and design to create balance and rhythm, enhancing readability and aesthetic appeal.