Summative Testing
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
An approach to design that relies on data and analytics to inform decisions and measure success.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
A cognitive bias that limits a person to using an object only in the way it is traditionally used.