Proximity
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
A bias that occurs when researchers' expectations influence the outcome of a study.
The ratio of interactive elements (links, buttons) to the number of goals on a landing page.
The objective analysis and evaluation of an issue in order to form a judgment.
A cognitive bias where people rely too heavily on their own perspective and experiences when making decisions.
The ability of an object to stand out and attract attention within its environment.
A clear, concise description of the issue(s) that need to be addressed, focusing on the specific challenge and its impact.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).