Gutenberg Diagram
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
A mathematical ratio, approximately 1.618:1, often used in design and art to create aesthetically pleasing compositions.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.