Bait and Switch
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
A dark pattern where users are forced to sign up for an account to complete a basic task.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A dark pattern where options to opt out or cancel services are deliberately hidden or made difficult to find.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
Ensuring that color choices in design are inclusive and usable by people with color vision deficiencies.
A design principle that involves using relative size to indicate the importance of elements, creating visual hierarchy and focus.
A dark pattern where it's easy to subscribe but very difficult to cancel the subscription.