Visual Fluency
The ease with which visual information can be processed and understood by the viewer.
The ease with which visual information can be processed and understood by the viewer.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A dark pattern where options to opt out or cancel services are deliberately hidden or made difficult to find.
A dark pattern where users are forced to sign up for an account to complete a basic task.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The design of environments in which people make decisions, influencing their choices and behaviors.
The study of the interplay between individuals and their surroundings, including built environments and natural settings.
Capability, Opportunity, Motivation (COM...) is a framework for understanding Behavior (àB).
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.