Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
Design strategies aimed at preventing user errors before they occur.
A professional responsible for designing and managing data structures, storage solutions, and data flows within an organization.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
An approach to design where content is prioritized and designed before other elements like layout and visual design.
A cohesive system of visual and interaction design principles and guidelines that ensure consistency and coherence across a product or brand's interfaces and experiences.
A framework that incorporates privacy considerations into the design and development of products and services from the outset.