Take the Best Heuristic
A decision-making rule where individuals choose the option with the highest perceived value based on the first good reason that comes to mind, ignoring other information.
A decision-making rule where individuals choose the option with the highest perceived value based on the first good reason that comes to mind, ignoring other information.
A cognitive bias where people favor members of their own group over those in other groups.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The process of ranking leads based on their perceived value to the organization.
A tool used to organize ideas and data into groups based on their natural relationships.
A mode of thinking, derived from Dual Process Theory, that is slow, deliberate, and analytical, requiring more cognitive effort and conscious reasoning.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.
The high-level structure of a software application, defining its components and their interactions.
The change in opinions or behavior that occurs when individuals conform to the information provided by others.