Guild
A broader, more informal community of interest that spans across the entire organization, focusing on shared topics such as agile practices or UX design.
A broader, more informal community of interest that spans across the entire organization, focusing on shared topics such as agile practices or UX design.
A principle that suggests the simplest explanation is often the correct one, favoring solutions that make the fewest assumptions.
Site Reliability Engineering (SRE) is a discipline that incorporates aspects of software engineering and applies them to infrastructure and operations problems to create scalable and highly reliable software systems.
The process of bringing a product from development to market, ensuring it meets quality standards and customer needs.
User Acceptance Testing (UAT) is the final phase of the software testing process where actual users test the software to ensure it meets their requirements.
A scheduling term that indicates a delay in the project timeline that cannot be recovered.
Goals, Ideas, Steps, and Tasks (GIST) is an agile planning technique to break down projects into manageable parts.
The process of performing a series of seemingly unrelated and often tedious tasks that are necessary to solve a larger problem.
A detailed diagram that visualizes the processes, touchpoints, and interactions involved in delivering a service, helping to identify areas for improvement.