Velocity
A measure used in Agile project management to quantify the amount of work a team can complete in a given sprint, typically measured in story points.
A measure used in Agile project management to quantify the amount of work a team can complete in a given sprint, typically measured in story points.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
Statistical data relating to a particular population and groups within it.
The process of managing multiple related projects in a coordinated way to achieve strategic business objectives.
The capability of a system to continue operating properly in the event of the failure of some of its components, ensuring that user experience is not significantly affected by errors or issues, similar to Postel's Law.
Reinforcement Learning from Human Feedback (RLHF) is a machine learning technique that uses human input to guide the training of AI models.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".
A cognitive bias where people favor members of their own group over those in other groups.
A structured classification of risks into categories, helping organizations identify, assess, and manage different types of risks.