Similarity
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A framework for understanding what drives individuals to act, involving theories such as Maslow's hierarchy of needs.
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
The process of creating an interface that displays key performance indicators and metrics in a visually accessible way.
The process of phasing out or retiring a product or feature that is no longer viable or needed.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.
An intermediary that gathers and provides information to users, typically in an online context.
A phenomenon where the success or failure of a design or business outcome is influenced by external factors beyond the control of the decision-makers, akin to serendipity.
A cognitive bias where group members tend to discuss information that everyone already knows rather than sharing unique information, leading to less effective decision-making.