Adaptive Control of Thought
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A psychological state where individuals lose their sense of self-awareness and personal responsibility in groups, often leading to atypical behavior.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
A psychological phenomenon where people do something primarily because others are doing it.
Minimum Marketable Feature (MMF) is the smallest set of functionality that delivers significant value to users and can be marketed effectively.
A step-by-step guide that helps users complete a complex task by breaking it down into manageable steps.
The use of algorithms to generate new data samples that resemble a training dataset, often used in AI for creating realistic outputs.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
A method used to create detailed narratives of potential future events to explore and understand possible outcomes and inform decision-making.