Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The study of architectural concepts, including the principles and methodologies used in the design and construction of buildings and structures.
The design of interactive digital products, environments, systems, and services.
A collection of design patterns that provides solutions to common design problems.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A Gestalt principle stating that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.