Principle of Contrast
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A collection of reusable UI components that can be used to build applications.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
A dark pattern where users are tricked into confirming a subscription through misleading language or design.
The ability to understand and share the feelings of customers, crucial for creating user-centered designs and experiences.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.