Illusion of Transparency
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.