Captology
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A dark pattern where users are shown a preview of content that is then gated behind a paywall or sign-up.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
A Gestalt principle suggesting that elements are perceived as a single unit or group if they share an organizing visual cue like bullet points, or connecting lines.
A series of numbers where each number is the sum of the two preceding ones, creating a pattern found in nature and various fields.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
A technique that visualizes the process users go through to achieve a goal with a product or service.
A specific form of banner blindness where users ignore content placed in the right-hand rail of a web page.