TDA
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
A psychological perspective that emphasizes the study of the whole person and the uniqueness of each individual, focusing on concepts such as self-actualization and personal growth.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A professional responsible for designing and managing data structures, storage solutions, and data flows within an organization.
The excessive addition of features in a product, often leading to complexity and reduced usability.
A strategy where less immediate or tangible rewards are substituted with more immediate or tangible ones to encourage desired behaviors.
Business Process Modeling Language (BPML) is a language used for modeling business processes, enabling the design and implementation of process-based applications.