Interaction Cost
The effort required for users to complete a task or interaction within a system.
The effort required for users to complete a task or interaction within a system.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
The context and set of conditions surrounding a problem that needs to be solved.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A usability testing method where participants verbalize their thoughts while interacting with a product.
The value or satisfaction derived from a decision, influencing the choices people make.
A cognitive bias where individuals interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign.
The phenomenon where individuals' expectations about a situation influence their actual experience of that situation.
The deteriorating quality of decisions made by an individual after a long session of decision making, due to mental exhaustion.