Rule of Odds
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A design approach that emphasizes simplicity, using only the necessary elements to create a clean and uncluttered look.
An activity during a design audit where printed screens representing customer journeys are reviewed collaboratively with stakeholders to assess design quality and identify areas for improvement.
A design process model that outlines four phases: Discover, Define, Develop, and Deliver, promoting both divergent and convergent thinking.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
The application of neuroscience principles to design, aiming to create more effective and engaging user experiences based on how the brain processes information.