Object-Oriented Design
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
The process of defining and creating algorithms to solve problems and perform tasks efficiently.
A research approach that starts with observations and develops broader generalizations or theories from them.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A graphical representation of the distribution of numerical data, typically showing the frequency of data points in successive intervals.
The tendency for people to overestimate their ability to control events.
A visual representation of the user or customer journey, highlighting key interactions, emotions, and pain points.
A research method where participants take photographs of their activities, environments, or interactions to provide insights into their behaviors and experiences.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.