Adaptive Control of Thought
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A cognitive bias where people place too much importance on one aspect of an event, causing errors in judgment.
A moment of significant change in a process or system, where the direction of growth, performance, or trend shifts markedly.
A qualitative research method where a small group of people discuss a product, service, or concept to gather diverse insights and opinions.
The study of how people make choices about what and how much to do at various points in time, often involving trade-offs between costs and benefits occurring at different times.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
A psychological phenomenon where people do something primarily because others are doing it.
Minimum Marketable Feature (MMF) is the smallest set of functionality that delivers significant value to users and can be marketed effectively.
A psychological state where individuals lose their sense of self-awareness and personal responsibility in groups, often leading to atypical behavior.