POLA
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
Interfaces that use multiple forms of interaction, such as visual, auditory, and tactile, to enhance user experience and accessibility.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The high-level structure of a software application, defining its components and their interactions.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
An approach to design that aligns design activities with strategic business goals, ensuring that design contributes to overall organizational success.
A system of design variables used to maintain consistency in a design system, such as colors, fonts, and spacing.