Generative Research
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
A brainstorming technique where participants sketch eight ideas in eight minutes to generate a wide range of concepts quickly.
A brainstorming technique that frames problems as opportunities for innovation, starting with the phrase "How might we...?".
The perception of objects as unchanging despite changes in sensory input, such as changes in lighting, distance, or angle.
The psychological phenomenon where people prefer options that are not too extreme, but just right.
A cognitive bias where people rely too heavily on their own perspective and experiences when making decisions.
The design of products, devices, services, or environments for people with disabilities or specific needs.
The value or satisfaction derived from a decision, influencing the choices people make.