Wireframing
The process of creating a simplified visual guide or blueprint for the layout and structure of a webpage or app, focusing on functionality and content placement.
The process of creating a simplified visual guide or blueprint for the layout and structure of a webpage or app, focusing on functionality and content placement.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
The use of physical space to convey brand identity and values through design elements like signage, architecture, and interior design.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
The high-level structure of a software application, defining its components and their interactions.
Emerging patterns and movements in design that gain popularity and influence on a global scale.