Community of Practice
A group of people who share a common interest or profession and engage in collective learning through regular interactions, sharing knowledge, and developing expertise together.
A group of people who share a common interest or profession and engage in collective learning through regular interactions, sharing knowledge, and developing expertise together.
The practice of designing applications specifically for a particular operating system or platform, leveraging its unique features and capabilities.
A state of overthinking and indecision that prevents making a choice, often due to too many options or uncertainty.
A testing phase where a product is released to a limited audience outside the development team to identify issues and gather feedback before the final release.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
The tendency to overestimate the duration or intensity of the emotional impact of future events.
A dark pattern where the design focuses the user's attention on one thing to distract them from another.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The integration and application of knowledge and skills from multiple disciplines to enhance understanding and innovation.