POLA
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
A project management technique that identifies the longest sequence of dependent tasks and calculates the shortest possible project duration.
A cognitive bias where people rely too heavily on their own perspective and experiences when making decisions.
Software Development Life Cycle (SDLC) is a process for planning, creating, testing, and deploying an information system.
A cognitive bias where individuals overestimate the likelihood of extreme events regressing to the mean.
A rule-of-thumb or shortcut that simplifies decision-making and problem-solving processes.
A technique or tool used to lock oneself into following through on a commitment, often by adding a cost to failing to do so.
A theory in economics that models how rational individuals make decisions under risk by maximizing the expected utility of their choices.