Hackathon
An event where developers, designers, and other stakeholders collaborate intensively on software projects, typically within a short timeframe.
An event where developers, designers, and other stakeholders collaborate intensively on software projects, typically within a short timeframe.
Total Quality Management (TQM) is a comprehensive management approach focused on continuous improvement in all aspects of an organization.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A cognitive bias where people see patterns in random data.
A detailed diagram that visualizes the processes, touchpoints, and interactions involved in delivering a service, helping to identify areas for improvement.
A dark pattern where advertisements are disguised as other types of content or navigation to trick users into clicking on them.
Enterprise Resource Planning (ERP) are integrated software systems that manage business processes across various departments, such as finance, HR, and supply chain.
The study of finding the best solution from a set of feasible solutions.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).