Atomic Design
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
The process of addressing surrounding environmental parameters when devising plans, programs, policies, buildings, or products.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A collection of design patterns that provides solutions to common design problems.
A design philosophy that emphasizes core design principles over rigid adherence to standardized processes.
A collection of reusable UI components that can be used to build applications.