Spike
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A cognitive bias where people judge the likelihood of an event based on the size of its category rather than its actual probability.
The sequence of phases through which a product or project passes from conception to completion.
The use of data and insights to understand and manage relationships with customers and prospects.
A Project Management Office (PMO) is a centralized unit within an organization that oversees and standardizes project management practices.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
Product Requirements is a document that outlines the essential features, functionalities, and constraints of a product.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.