Empathy in Design
The practice of deeply understanding and sharing the feelings of users to create products and services that truly meet their needs.
The practice of deeply understanding and sharing the feelings of users to create products and services that truly meet their needs.
The practice of designing products, services, and environments with a focus on the overall user experience.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
A framework used in graphic and web design to organize content in a structured and consistent manner.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.