Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
A visual representation of information or data designed to make complex information easily understandable at a glance.
The practice of creating products and environments that engage multiple senses, enhancing user experience and emotional connection.
The design of interactive digital products, environments, systems, and services.
The percentage of users who continue to use a product or service over a specified period, indicating user loyalty and engagement.
The emotional attachment an employee feels toward their organization, which influences their desire to stay.
The process of making tools, methods, and knowledge accessible to a broader range of people within an organization or community, allowing non-specialists to participate and contribute meaningfully.
The practice of leveraging current events or news stories to promote one's brand or product.
A method of testing two identical versions of a webpage or app to ensure the accuracy of the testing tool.