Forced Action
A dark pattern where the user is required to do something in order to access certain functionality or information.
A dark pattern where the user is required to do something in order to access certain functionality or information.
The act of persuading individuals or organizations to act in a certain way based on moral arguments or appeals.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.
A dark pattern where the design focuses the user's attention on one thing to distract them from another.
A dark pattern where a product sneaks an additional item into the user's shopping cart, often through a pre-selected checkbox.
A dark pattern where practices are used to make it hard for users to compare prices with other options.
A dark pattern where the user is guilt-tripped into opting into something by using language designed to shame them if they decline.
A dark pattern where the user is tricked into publicly sharing more information about themselves than they intended.
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.