Entry Point
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A dynamic aspect ratio that adjusts based on the container or screen size.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
A cognitive bias that limits a person to using an object only in the way it is traditionally used.