Consistency
The quality of being uniform and coherent across different elements and touchpoints in design.
The quality of being uniform and coherent across different elements and touchpoints in design.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.