Information Ecology
The study of the relationships between people, practices, values, and technologies within an information environment.
The study of the relationships between people, practices, values, and technologies within an information environment.
A psychological theory proposed by Abraham Maslow that outlines a five-tier model of human needs, ranging from basic physiological needs to self-actualization.
The use of visual elements to draw attention to important information or guide user actions.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
A phenomenon where vivid mental images can interfere with actual perception, causing individuals to mistake imagined experiences for real ones.
A dark pattern where options that benefit the service provider are pre-selected for the user.
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.