TDA
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
A psychological perspective that emphasizes the study of the whole person and the uniqueness of each individual, focusing on concepts such as self-actualization and personal growth.
The process of working together with others to generate creative ideas and solutions, leveraging diverse perspectives and skills.
The excessive addition of features in a product, often leading to complexity and reduced usability.
A strategy where less immediate or tangible rewards are substituted with more immediate or tangible ones to encourage desired behaviors.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
The process of designing and refining prompts to elicit accurate and relevant responses from AI models.
Business Process Modeling Language (BPML) is a language used for modeling business processes, enabling the design and implementation of process-based applications.