Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
A theory in environmental psychology that suggests people prefer environments where they can see (prospect) without being seen (refuge).
The concept of providing flexible and adaptive user interactions based on user input and behavior.
The principle that elements in a digital interface maintain consistent appearance, position, and behavior across different pages and states to help users maintain orientation and familiarity.
A phenomenon where people fail to recognize a repeated item in a visual sequence, impacting information processing and perception.
A cognitive bias where the pain of losing is psychologically more powerful than the pleasure of gaining.
The discrepancy between what people intend to do and what they actually do.
A cognitive bias where individuals tend to focus on positive information or events more than negative ones, especially as they age.
Common reading patterns users follow when scanning web content, such as the F-pattern, where users read across the top and then scan down the left side.