Illusion of Completeness
A cognitive bias where users believe they have explored all available content, even when more is present.
A cognitive bias where users believe they have explored all available content, even when more is present.
The percentage of users who continue to use a product or service over a specified period, indicating user loyalty and engagement.
Designing products that leverage behavioral science to influence user behavior in positive ways.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A reading pattern where users skip over certain sections of content, often due to a lack of perceived relevance.
The process of guiding new users through the initial stages of using a product or service, helping them become familiar with its features and benefits.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A phenomenon where people fail to recognize a repeated item in a visual sequence, impacting information processing and perception.
The phenomenon where people remember information better when it is presented through multiple sensory modalities rather than a single modality.