Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A set of fundamental principles and guidelines that inform and shape user research practices.
A design approach that prioritizes the practical purpose and usability of digital products over purely aesthetic considerations.
A learning phenomenon where information is better retained when study sessions are spaced out over time rather than crammed in a short period.
A squeeze page is a type of landing page designed to capture a visitor's email address or other contact information.
Zone of Proximal Development (ZPD) is a concept in educational psychology that describes the difference between what a learner can do independently and what they can achieve with guidance and support.
Conversational User Interface (CUI) is a user interface designed to communicate with users in a conversational manner, often using natural language processing and AI.
A comprehensive list of all content within a system, used to manage and optimize content.