Licensing Effect
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
Numeronym for the word "Interoperability" (I + 14 letters + Y), the ability of different systems, devices, or applications to work together and exchange information effectively without compatibility issues.
A practice by Google where the mobile version of a website becomes the starting point for what Google includes in its index and the baseline for determining rankings.
A type of bias that occurs when the observer's expectations or beliefs influence their interpretation of what they are observing, including experimental outcomes.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A theory that suggests the depth of processing (shallow to deep) affects how well information is remembered.
A theory suggesting that information processed at a deeper, more meaningful level is better remembered than information processed at a shallow level.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A type of usability testing conducted during the design process to identify issues and improve the design iteratively.