Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A situation in which an individual is unable to make a decision due to the overwhelming number of options available.
The tendency to search for, interpret, and remember information in a way that confirms one's preexisting beliefs or hypotheses.
A Gestalt principle stating that elements that are visually connected are perceived as more related than elements with no connection.
The arrangement of information in a way that prioritizes the most important content, guiding users through the information in a logical order.
Know Your Customer (KYC) is a process used by businesses to verify the identity of their clients and assess potential risks of illegal intentions for the business relationship.
A Gestalt principle stating that elements with a distinct visual feature (e.g., a unique color, size, or shape) capture attention and are perceived as a focal point.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
AI systems that can dynamically adjust their behavior based on new data or changes in the environment.