Optimal Arousal Theory
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
The use of touch sensations to communicate information to users, often through vibrations or other tactile responses in devices.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
The study of structures of consciousness as experienced from the first-person point of view.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A detailed diagram that visualizes the processes, touchpoints, and interactions involved in delivering a service, helping to identify areas for improvement.
UI patterns that excessively demand user attention, often interrupting the user experience.