Social Proof
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.
The study of mental processes such as perception, memory, reasoning, and problem-solving.
The planning, development, and management of content to meet business and user needs, ensuring consistency and effectiveness across all channels.
The accumulated consequences of poor design decisions, which can hinder future development and usability.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
The process of continuously improving a product's performance, usability, and value through data-driven decisions and iterative enhancements.
A cognitive bias where people judge harmful actions as worse, or less moral, than equally harmful omissions (inactions).
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
A cognitive phenomenon where people are more likely to pursue goals or change behavior following a temporal landmark (e.g., new year, birthday).