Commodification of Design
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
Products manufactured by one company for sale under another company's brand name.
The use of data and insights to understand and manage relationships with customers and prospects.
A concept in transactional analysis that describes three different aspects of the self: Parent, Adult, and Child, each influencing behavior and communication.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
The perception of a brand in the minds of consumers, shaped by interactions and experiences with the brand.
The study of narrative and narrative structure and the ways that these affect our perception.
A pop-up dialog that appears when a user attempts to leave a page or application, which can be used to prevent loss of progress or data, or to confirm user intent.