TDA
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The ability to use learned knowledge and experience, often increasing with age and accumulated learning.
The simultaneous pursuit of differentiation and low cost, creating a leap in value for both the company and its customers, often associated with Blue Ocean Strategy.
A Japanese word meaning any activity in a process that consumes resources without adding value.
Product-Oriented Delivery (POD) is a methodology that focuses on organizing teams around products rather than projects.
A large body of work that can be broken down into smaller tasks or user stories, used in agile project management to organize work.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
The process of addressing surrounding environmental parameters when devising plans, programs, policies, buildings, or products.
Short for Product Operations, a function that supports product management teams by streamlining processes, managing tools, and ensuring efficient operations.