User Control
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
A qualitative research method where a small group of people discuss a product, service, or concept to gather diverse insights and opinions.
The design of interactive digital products, environments, systems, and services.
A set of fundamental principles and guidelines that inform and shape marketing practices.
Representational State Transfer (REST) is an architectural style for designing networked applications based on stateless, client-server communication.
A Gestalt principle stating that elements with a distinct visual feature (e.g., a unique color, size, or shape) capture attention and are perceived as a focal point.
An iterative design process that focuses on the users and their needs at every phase of the design process.
A visual tool that maps out opportunities and the corresponding solutions, helping teams identify and prioritize where to focus their efforts.
The process of determining whether there is a need or demand for a product in the target market, often through testing and feedback.